Post by rexdacorum on Aug 23, 2007 20:19:38 GMT
Mod name : Inca Total War
Purpose : to cover the history of the pre-columbian civilizations, focusing on the rise of the Inca and Aztec empires.
Timeframe : 1410 - 1522
Importance of historicall accuracy: very high
Scripts : for now, just a simple 4TPY script
Campaign map : covers entire Central America and most of South America.
Factions and Cultures :
Mezo American
Maya (the city-state of Mayapan)
Aztec
Mixtec-Zapotec
Tlaxcalans (possible)
Andine Cultures :
Inca
Aymara
Chanca
Coastal
Chimu
"Barbarians" Amazonian :
Aguaruna
Chachapoya
Other "Barbarians"
Mapuche
Diaguita
South - European
The Spanish (will be available only in custom/historicall battles.
Rebels:
We will have very strong rebels, no easy expansion; they will represent the various tribes and nations who where inserted into the game.
Things we will have in the mod:
3D stuff :
New models and skins for units
New models and skins for buildings
New campaign map models for generals, faction members, diplomats, etc
New campaign map models for trees, new climates.
New campaign map models for some cityes (Macchu Picchu, Tenochtitlan)
Unique cityes (Tenochtitlan)
2D stuff:
New loading screens, new faction icons, new interfaces
New portraits, new event images
New building UI, new Unit Cards.
Coding and scripting
All of the above will be coded in the game
New traits, new retinues, all will be as historically accurate as possible
New personal names for each faction
Units named in their native languages when possible, when not possible named in the "lingua franca" of the time (nahuatl, quethcua, mayan, mapudungun).
New building trees, uniquely designed for each faction.
We will have historicall battles, and also new battlemaps.
Purpose : to cover the history of the pre-columbian civilizations, focusing on the rise of the Inca and Aztec empires.
Timeframe : 1410 - 1522
Importance of historicall accuracy: very high
Scripts : for now, just a simple 4TPY script
Campaign map : covers entire Central America and most of South America.
Factions and Cultures :
Mezo American
Maya (the city-state of Mayapan)
Aztec
Mixtec-Zapotec
Tlaxcalans (possible)
Andine Cultures :
Inca
Aymara
Chanca
Coastal
Chimu
"Barbarians" Amazonian :
Aguaruna
Chachapoya
Other "Barbarians"
Mapuche
Diaguita
South - European
The Spanish (will be available only in custom/historicall battles.
Rebels:
We will have very strong rebels, no easy expansion; they will represent the various tribes and nations who where inserted into the game.
Things we will have in the mod:
3D stuff :
New models and skins for units
New models and skins for buildings
New campaign map models for generals, faction members, diplomats, etc
New campaign map models for trees, new climates.
New campaign map models for some cityes (Macchu Picchu, Tenochtitlan)
Unique cityes (Tenochtitlan)
2D stuff:
New loading screens, new faction icons, new interfaces
New portraits, new event images
New building UI, new Unit Cards.
Coding and scripting
All of the above will be coded in the game
New traits, new retinues, all will be as historically accurate as possible
New personal names for each faction
Units named in their native languages when possible, when not possible named in the "lingua franca" of the time (nahuatl, quethcua, mayan, mapudungun).
New building trees, uniquely designed for each faction.
We will have historicall battles, and also new battlemaps.