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Post by Rah'Majashan on Jul 15, 2007 20:10:52 GMT
Perhaps. Guess thats what the testing is going to teach us.
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Post by Lignator on Jul 16, 2007 2:37:43 GMT
two things: first of all I hear the the AI in RTW is completely unmoddable, so that is something that we will not be able to do. Second, I do not think that we should script the AI factions to fight in certain terrain, because even if that is possible it would get repetitive and make the AI too predictable. We probably are just going to end up having to deal the with crappy RTW AI like every other mod out there. If we can come up with a solution, I think that would be great. But we shouldn't count on it.
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Post by Rah'Majashan on Jul 16, 2007 16:56:55 GMT
The only reason why I menation the AI is, if there is even a single cliff on the entire map. That's where it will place its army.
Secondly. I noticed in playing my own games, that the AI very rarely attacks me. I need to attack it or it'll just stand there in my way. So if this mod is design with chosing battlefields in mind, it would be better to make a more aggressive AI. Thats really what I meant by cooperating.
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Post by Lignator on Jul 16, 2007 21:07:55 GMT
oh I see. what difficulty do you play on? if you play on VH, the AI is a lot more agressive. I mostly play EB, though, but that is the difficulty they recommend. they also recommend medium for battles. Maybe we should do the same for our mod?
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Post by Rah'Majashan on Jul 16, 2007 21:56:17 GMT
Yeah, I've been playing the same damn campaign since I bought the game nearly two years ago. My first actually, been playing medium. Thats probably my problem.
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Post by Rah'Majashan on Jul 24, 2007 21:47:38 GMT
Question: Do you guys have have a preference between large provinces or smaller provinces?
I ask because as I do research for city placement I keep finding all these small cultural groups that I want to add to the map. I've already broke the two northern regions into four and now I've found another two or three to add.
In reality, the continent was filled with many many many cultural groups and lots of small provinces would probably be more convincing, especial for the 'rebel' groups.
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Post by Filibusteria on Jul 24, 2007 23:51:00 GMT
I prefer big provinces. The more field battles, the better.
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Post by kukulza on Jul 25, 2007 4:19:20 GMT
since this is late post-classic Maya I could easily plan out a simple map of provinces in the Yucatan penninsula... I will be gone for five days but when i return i can plan it out if you guys don't mind... I'd be glad to, late post-classic cities and regions are so much easier than Classic... since classic had so many more kingdoms and cities its crazy...
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Post by Rah'Majashan on Jul 25, 2007 6:10:02 GMT
Here is the reference I used to make the Mezo-american provinces:
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Post by Lignator on Jul 25, 2007 6:13:09 GMT
Question: Do you guys have have a preference between large provinces or smaller provinces? I ask because as I do research for city placement I keep finding all these small cultural groups that I want to add to the map. I've already broke the two northern regions into four and now I've found another two or three to add. In reality, the continent was filled with many many many cultural groups and lots of small provinces would probably be more convincing, especial for the 'rebel' groups. For me I think a mix, some small and some large. I like to see all of those small culture groups, it adds to immersion and is more historical, but I don't like cramped maps.
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Post by perszeusz on Aug 29, 2007 3:26:34 GMT
It seems that colombian provinces haven't been researched, so I'll help with that if I may
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Post by Rah'Majashan on Aug 29, 2007 6:27:07 GMT
Actually I did a lot of research on the Colombian Provinces. I have included the cities of the Muisca and the Tayrona as well as those of of the San Agustan (there are other names I have forgotten at the moment) I have a soft spot for Colombia since I visited there twice, drove around the entire country, and have a few friends that live there.
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Post by rexdacorum on Aug 29, 2007 11:49:53 GMT
The provinces where human habitation has been always sparce (Amazonia for example), should be very large. In places where human habitation was very intense (Maya Area, for example), we should have many small provinces.
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Post by Balom Warrior on Aug 29, 2007 22:51:46 GMT
One thing I learned is that there where no such things as provinces, just cities.
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Post by perszeusz on Aug 30, 2007 3:58:15 GMT
Actually I did a lot of research on the Colombian Provinces. I have included the cities of the Muisca and the Tayrona as well as those of of the San Agustan (there are other names I have forgotten at the moment) I have a soft spot for Colombia since I visited there twice, drove around the entire country, and have a few friends that live there. I already know that, Rama, but I forgot you were working on that could I see the list, if you have one? I don't know if San Agustin cities were existent on this period, it depends on the starting date, tough.
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