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Post by SSJVegetaTrunks on Jan 6, 2007 16:47:33 GMT
Allright, for now, I'll concentrate on transfering RTW traits to ITW. Afterwards, I will start putting some of these ideas in. Thanks everyone!
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Post by meliritiatl on May 29, 2007 13:14:54 GMT
This is about the Inca
there is some info there than can be used for the traits and stuff. If those things are finished and ready just ignore that post
Political organization The Inca government was essentially a monarchy, with the divine authority of the celestial Gods and hereditary rule passing from father to son. In addition the royalty maintained elaborate hierarchies of kinship, ancestor worship, ethnicity and a rigid class structure. The mummies of long dead kings and queens featured regularly in everyday life, being given food and drink as if they were still alive. More important mummies even participated in affairs of state, which the Spanish took as evidence of the devil's handiwork.
The king had many titles designed to advertise his lineage and power, including Sapa Inca "Unique Inca", Intip Churin "Son of the Sun", Qhapaq Apu "Powerful Lord", and Huaccha Khoyaq "Lover and Benefactor of the Poor". Blending political, military, social and sacred leadership into one person, the king occupied a keystone position in Inca society. Despite his prestige, however, the monarch still had to negotiate with the aristocracy of Cuzco, particularly during the tumultuous time when power was passed from father to son.
The High Priest of the Sun, Willaq Umu "Priest Who Recounts" was probably the second most powerful person in the Inca empire after the emperor himself. Part of his power arose from his duty in selecting the new emperor, though some high priests also acted as military leaders. Two of the Inca emperors - Wayna Qhapaq and Tita Cusi Yupanki - assumed the rule of both ruler and high priest, the former probably to control the succession.
Finally, the aristocrats of Cuzco were a strong political force, able to influence the succession and state policy. The panaqa, the empire's royal kin groups, were Cuzco's elite along with the non-royal ayllu, and formed matching halves in Upper and Lower Cuzco. One of the duties of the panaqa was the veneration and care of their revered ancestors and their estates, using cults that were founded around the mummy of the deceased.
The Mit'a Labor System The Inca labor system revolved around taxation of the population in the form of labor, requiring peasants to work for the state for two to three months of the year. Levied on the male heads of households, the Incas did not however require that the mit'ayuq "laborer" work for the specified period himself necessarily, so large families with many children were more capable of fulfilling their obligation and were generally better off. Some ethnicities were also favoured for certain tasks, for example the Qolla of Lake Titicaca were often employed as stonemasons while the Chachapoyas, Kanari, Chuyes and Charka were seen as formidable warriors.
The Inca road network Vitally important in the maintenance of a large empire was an extensive network of roads used for the transportation of imperial troops and communication between distant towns and outposts. Built using wood, stone and bronze tools, without the benefit of surveying equipment or draft animals, the Inca built around 40,000km of roads linking up the empire. Some of the roads passing through the highlands ran through passes approaching 5,000m in altitude. Along the roads, at least 2,000 tampu lodgings provided shelter and supplies for travelling companies.
Chaski relay messengers were vital in maintaining communications. Stationed every 10km or so along the road in small waystations (chaskiwasi), they carried anything from important messages to fresh fish for the emperor from the coast. Using this sytem of runners, messages could be carried up to 240km in a single day, though narratives indicate quipu were necessary in preventing the oral messages being garbled by being passed along so many times.
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Post by rexdacorum on May 29, 2007 20:14:54 GMT
I`m thinking about a way to introduce the Mit`a into the game.
Also, for the Inca`s , wich where a multinational empire, would be very good if we could ad etnicities, like the guys from EB made.
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Post by Murfios on May 30, 2007 22:59:20 GMT
thats a good idea
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Post by meliritiatl on May 31, 2007 6:01:22 GMT
thats a great bunch of ideas. But i think its time we started implementing some of them in game. I mean the brainstorimg of ideas cant take forever. In the meanwhile this may come helpful But i do believe that someone must start formating an idea of what we are going to have for each culture and try to accomplish that. I really think we should start posting tech trees, building trees, traits etc as finished ones and all in the faction specific threads and not here and there. Look, the Aymara are done as units. So i suggest we finalize everythnig we have about them. Vuk is going to do the Chimu next, so some must start contemplating on that. I suppose the Diaguita can be next, then the Incas etc. But we must consentrate on one civ and not to every civ simultaneously and vaguely. I suggest everyone works on the Aymara, from traits and ancilarries, to building references and building trees, to tech trees, to everything that is Aymara. Otherwise we will discuss a lot about each civ but nothing will be done.
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Post by Murfios on May 31, 2007 16:06:34 GMT
I promish Ill get that. Just one more day and im FREE!
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Post by meliritiatl on Jun 1, 2007 9:29:30 GMT
searching for what else, our mod, i found this. I dont know if it helps, but here goes: AUCHIMALGEN (Araucanian, Chile) Moond goddess, wife of the sun. Only Auchimalgen cares anything for the human race, all the rest of the gods being utterly malevolent. Auchimalgen wards off evil spirits and turns red when some important person is about to die.
BACABS (Maya) The gods of the four points of the compass, who hold up the sky. The lords of the seasons.
CAMAZOTZ (Maya) Bat god, demon of the underworld.
CHAC (Mayan) "Lightening," "the Cutter," "Lord of the nine generations." Rain god. One of the four Bacabs, the Lord of the East. Portrayed as a red man with a long nose. Revered particularly by farmers.
CUPARA (Jivaro) Cupara and his wife are the parents of the sun, for whom they created the moon from mud to be his mate. The children of the sun and moon are the animals, and among the animals is the sloth, who was the ancestor of the Jivaro.
EK CHUA God of merchants and cacao growers. Black faced with a huge nose.
EVAKI (Bakairi) Goddess of night. Evaki places the sun in a pot every night and moves the sun back to its starting point in the east every day. Evaki stole sleep from the eyes of the lizards and shared it with all the other living creatures.
HUNAB KU, also KINEBAHAN (Maya) "Eyes and mouth of the sun." The Great God without Form, existing only in spirit. The chief god of the Mayan pantheon.
HURAKAN (Maya) God of thunderstorms and the whirlwind. His name gave us the word "hurricane." At the behest of his friend Gucumatz, son of the Sun and the Moon, Hurakan created the world, the animals, men and fire.
IMAHMANA VIRACOCHA and TOCAPO VIRACHOCHA (Inca) Son of the creator Viracocha. After the Great Flood and the Creation, Viracocha sent his son Imaymana Viracocha together with his brother Tocapo Viracocha to visit the tribes and see if they still followed the commandments they had been given. As they went, Imaymana and Tocapo gave names to all the trees, flowers, fruits and herbs, and taught the people which of these could be eaten, which could cure, and which could kill.
INTI (Inca) Sun god. Inti's image is a golden disk with a human face surrounded by bright rays. Every day Inti soars across the sky to the western horizon, plunges into the sea, and swims under the earth back to the east. Inti's sons are Wirakocha, Pachacomac, and Manco Capac.
ITZAMNA (Maya) "Lizard House." Sky god and healer, son of Hunab Ku. Founder of the Mayan capital city of Mayapan. God of drawing and letters, patron of learning and the sciences. Itzamna can bring the dead back to life. His symbol is a red hand to which the ill pray for healing.
IX CHEL (Maya) "Lady Rainbow." Consort of Itzamna. Goddess of the moon, of weaving and of medicine. Her hands and feet are claws, and there are snakes in her hair. Except for Hunab Ku, all the other gods are the progeny of Ix Chel an Itzamna.
IXTAB (Maya) Goddess who rules the paradise of the blessed, who are served magnificent food and drink in the shade of the tree Yaxche. For reasons completely obscure, Ixtab is portrayed as a hanged woman with a noose around her neck.
KAMI and KERI (South American generally) Kami and Keri were born into the sky world as the sons of the jaguar Oka and a woman created by magic. Their mother was killed by Mero, the jaguar's mother, and in revenge, Kami and Keri burned her and themselves up in a great fire. Bringing themselves back to life, they came to earth as human beings where the separated the heavens from the earth, stole fire from the eyes of Fox, and made the rivers with water stolen from the Great Snake. After teaching humans how to live together, their work was done, and they climbed to a mountain peak where they disappeared.
KONIRA WIRAKOCHA (Inca) The great god Wirkocha disguised as a traveler in rags. A trickster, a prankster. No one knew who he was, and the people he passed called him names. Yet as he walked, he created. With a word he made the fields and terraced hillsides. Dropping a reed blossom, he made water flow.
KUKULCAN (Maya) "The Feathered Serpent.) Serpent god. The city of Quirigua was dedicated to his service. Roughly similar to Quetzalcoatl of the Aztecs. He is said to have built the great city of Chicen Itza.
MAMA QUILLA (Inca) Goddess of the moon. Protector of married women. Her image is a silver disc with a human face.
MANCO CAPAC (Inca) The son of Inti, also a solar god. The youngest of four brothers, Manco Capac defied the eldest brother who greedily demanded all of creation for himself. Sealing the eldest brother forever in a cave, Manco Capac murdered another and frightened the third into fleeing, never to be seen again. Thus gaining power over all the world, Manco Capac founded the city of Cuzco and was worshipped as the Son of the Sun.
NGURVILU (Araucanian, Chile) God of lakes and seas. Ngurvilu prowls about the waters in the form of a wild cat. It's tail ends in a huge claw, with which Ngurvilu might attack any human out of sheer maliciousness.
PACHAMAC (Inca) God of the earth, creator god. Prior to the Incan conquest, the Peruvians worshipped Pachamac as the supreme being. For political purposes, the Incas were forced to adopt Pachamac into their own pantheon, but his position was never very secure. The great Inca Atahualpa treated Pachamac's priests with cold indifference, explaining to the Spanish conquistador Francisco Pizarro that the god's oracle had made three ruinously inaccurate prophecies. The Great Sun King even incited the Spaniards to defile and loot the god's temple. They accepted the invitation enthusiastically.
PILLAN (Araucanian, Chile) God of fire, thunder, and war, chief of all the gods. Aided by brigades of evil spirits, pillan causes earthquakes and volcanic eruptions, blights crops, creates storms and sends war.
SUPAI (Inca) God of death. A god of insatiable greed. The Incas sacrificed over a hundred children a year to Supai and still he would not leave them alone.
TONAPA, also TONAPA VIRACOCHA NIPACACHAN The great god Viracocha in human form, traveling in disguise as an old man with a staff, preaching virtue to the people, working miracles, sleeping in the fields with nothing but his tunic for cover. Failing more often than succeeding, widely despised, Tonapa departed across the sea.
TUPAN (Tupinamba, Brazil) God of thunder and lightening. A bulky young man with wavy hair. Tupan likes to visit his mother often, and when he does the passage of his boat causes storms. The Tupinamba respect but do not worship Tupan.
VIRACOCHA (Inca) Literally, Sea-Foam. The Creator. The teacher of the world. After the Great Flood, which covered even the highest mountains and destroyed all life, Virococha molded new people out of clay at Tia Huanaco. On each figure of clay he painted the many features, clothes and hairstyles of the many nations, and gave to them their languages, their songs and the seeds they were to plant. Bringing them to life, Viracocha ordered them to travel underground and emerge at different places on the earth. Then Viracocha made the sun and the moon and the stars, and assigned them to their places in the sky. Raising up smaller Viracocha, the God ordered them to go about the world and call forth the people, and see to it that they multiplied and followed the commandments they had been given. Some of the little viracocha went south, some went southeast, while the God's two sons traveled northeast and northwest. Viracocha himself traveled straight north. Some tribes had rebelled, and these Viracocha punished by turning the people into stone. At Pucara, forty leagues north of Cuzco, Viracocha called down fire from the sky upon those who had disobeyed his commandments. Arriving at last at Cuzco and the seacoast, Viracocha gathered together his two sons and all the little viracocah, and they walked across the water until they disappeared.
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Post by jacobdebroedere on Jul 23, 2007 13:51:35 GMT
After reading the 'how to mod your traits' guide on the Guild I'm quite confident(confident modder +1 morale for al people on the forum ;D) I could make some traits. Should I just copy the description files and email them ?
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Post by meliritiatl on Jul 23, 2007 15:44:33 GMT
some have been made. You should research the forum, consentrate them all in one place and write the traits and ancilarries for the factions that we havent already make. Can you do that?
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Post by jacobdebroedere on Jul 24, 2007 8:45:10 GMT
I could copy the existing ones in a Word file,and then add mine. But I don't think I have acces to the complete forum.Will we reuse some of RTW's traits?
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Post by meliritiatl on Jul 24, 2007 9:02:19 GMT
i dont think we could reuse them but we could use the same bonuses with a pre columbian touch to them. For example, and thats imaginery, only to give you an idea, we could use the "son of Pillan" trait and give it attributes of RTW game. I dont know, who can give you moderator at least rights so you can search the rest of the forum. But do a little searching first at those places you can access and later on you will take a look at the rest
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Post by jacobdebroedere on Jul 24, 2007 10:03:58 GMT
There are already a lot of traits posted, but the problem is I don't know wether it are only ideas, or already implemented traits.I'm just going to make some of my own, and people who only posted ideas should pm me so I can implement them.
The factions are: Mayan, Aztec, Zapotec-Mixtec alliance, Incan, Mapuche, Chimu, Aguaruna, Tlaxcalan, Aymaran, Chachapoyan, Amazonian, Diaguitan, Tacopan.
The exact faction names are important for faction specific traits, if I misspelled or forget one please correct me.
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Post by meliritiatl on Jul 24, 2007 10:24:44 GMT
The Factions are Maya, Aztecs, Inca, Mixtec-Zapotec, Tlaxcallans, Mapuche, Chimu, Chanca, Chachapoyas, Aguarana, Aymara, Diaguita
You should do that. Consentrate anything that has been said about traits. Put them under each faction and make some for the faction that dont already have. In other words organize the whole trait work that has been done and THEN add yours. This way you will collect all the traits and ancillaries in one place and our coder will code tem in the game easier.
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Post by jacobdebroedere on Jul 28, 2007 15:11:24 GMT
The Factions are Maya, Aztecs, Inca, Mixtec-Zapotec, Tlaxcallans, Mapuche, Chimu, Chanca, Chachapoyas, Aguarana, Aymara, Diaguita . Will all these civs have different cultures?Or are they going to be grouped like in RTW(for example Britons,Gauls and Spain were grouped as barbarian). I think I read somewhere the amount of cultures was hardcoded,so it is impossible to have so many different cultures,making it impossible to have faction specific faction leaders. The excludecultures thing only works with cultures(they wouldn't call it excludecultures if they would mean factions).
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Post by Filibusteria on Jul 28, 2007 15:59:10 GMT
there ae grouped in cultures. The cultures are:
Andean: Inca, Aymara, Chanca, chachapoya Coastal: Chimu amazonian: Aguaruna Diaguita: Diaguita mapuche: Mapuche Mesoamerican: Aztec, maya, Tlaxcalans, mixtec-zapotec
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