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Post by Balom Warrior on Oct 30, 2007 18:49:27 GMT
Jacob I agree on your ideas 100%.
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Post by meliritiatl on Oct 31, 2007 4:45:43 GMT
I just got a magnificent idea of how you could decide what recruitment tree you want. There should be pseudo-buildings in the construction list, costing 0 money and turns to build. When you build the appropriate building(which shouldn't appear on the battle map) it enables the recruitment of native/homeland in the barracks.(depends on which 'building' you choose). These 'buildings' should only exists as building cards, so there is no need for extra moddeling or skinning. there should also be less scripting and coding, bear that in mind
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Post by augcaes on Oct 31, 2007 16:27:54 GMT
I don't know if you guys would have problems coding this but nations like the Aztecs did train warriors according to their standards, not matter where they were from. On the other hand, the Incas, would only train Inca crack troops from the regions around Cuzco, every other ethnic group in the Empire would wear thiner traditional clothing, this was even forced by the Incas themselves.
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Post by Rah'Majashan on Oct 31, 2007 16:39:28 GMT
Wel then, there's our answer for this first mini-mod. Can you link us to where we can reference this information augcas?
If this is the case, then we don't have worry about the Aztecs ability to recruit anywhere they conquere in the mini-mod. I suppose in the future we could write a script that bases recruitment ability by culture.
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Post by Roman_Man#3 on Oct 31, 2007 20:33:22 GMT
I just got a magnificent idea of how you could decide what recruitment tree you want. There should be pseudo-buildings in the construction list, costing 0 money and turns to build. When you build the appropriate building(which shouldn't appear on the battle map) it enables the recruitment of native/homeland in the barracks.(depends on which 'building' you choose). These 'buildings' should only exists as building cards, so there is no need for extra moddeling or skinning. there should also be less scripting and coding, bear that in mind whys this?
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Post by meliritiatl on Nov 1, 2007 4:29:35 GMT
to avoid bugs and crashes. But if you thing you can handle the job efficiently and less buggy then be my guest, make the mini mod as coding heavy and complicated as you want. But you see we are running out of time and i dont think anyone is going to dedicate much time in coding and scripting. So if we think small i think we can do it. If we think big, in a month or so our coders may want to tackle some real life issues again and pause coding. We need coding and scripting to be finished by the middle of December. You think thats possible with complicated scripting or with the easiest solutions everytime?
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Post by meliritiatl on Nov 1, 2007 4:34:54 GMT
By the way, in order to be ok with myself, i will start modeling the buildings today. Its the 1st of November, by the end of this month, 15 December the latest, we will have all the buildings. And you all know I have proved that i mean business. Lets hope all the departments hand out their work by then
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Post by Rah'Majashan on Nov 1, 2007 5:20:33 GMT
OK, so I guess that's our goal to at least have something, even if its unskinned units and buildings, to be able to play by the 15th. This doesn't mean all the scripting needs to be done by then, just that we should have most of the pieces to begin putting the mini-mod together.
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Post by meliritiatl on Nov 1, 2007 11:42:24 GMT
We should hand over work till the last day of this year. Then one month testing and feb 1st 2008 release of mini mod. I will abide by this schedule, what do the others think? Do you think its ok? From my part i promise to hand over the buildings and the diplomats, spies and assassins (that we need to put in the strat map) by 15 december the latest.If i have time i will model also the new sieging maschines. PS. Someone must start putting the units ingame guys, coders maybe?
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Post by augcaes on Nov 1, 2007 17:08:49 GMT
It's not actually a web site but a book "Aztec Warfare: Imperial Expansion and Political Control" by Ross Hassig
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Post by meliritiatl on Nov 2, 2007 5:47:44 GMT
ok augcaes if you want to help, translate these names to nahuatl will you?
Mixtec bowman Mixtec General Mixtec Jaguar warrior Mixtec Lord Mixtec Priest Mixtec Spearman Mixtec slinger Mixtec warrior Zapotec novice warrior Zapotec Priest Zapotec warlord Zapotec Warrior Tlaxcallan Bowman Cuauhololli warior Elite tlaxcallan bowman Elite warrior of Tlaxcalla Tlaxcallan General Huexotzingan warrior Priest of Cholula Tlaxcallan Slinger Tizatlan warrior Tlaxcallan captain Tlaxcallan spearman Tlaxcallan warrior Aztec Slinger Olmec infantry Heavy Olmec infantry Flax men Raider Lenca bowmen Heavy Lenca spearmen Lenca infantry High Cacique Cacique Tarascan elite bowman Tarascan bowman Tarascan slinger Huaxtec elite warrior Huaxtec warrior Otomi warrior Toltec crocodile warrior Toltec deer warrior Toltec boar warrior
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Post by augcaes on Nov 5, 2007 2:17:10 GMT
well to begin with neither the mixtecs nor the tlaxcallans nor the zapotec nor any of the other ones spoke nahuatl. but if you still want to use that language here I have some:
Mixtec tlacateccatl (general) Mixtec Ocelotl (Jaguar) Mixtec Tepoztopilli (spear) Mixtec Tematlatl (sling) Mixtec yaoquizqueh (commoners who were warriors) Zapotec telpochatl (youth drafted in the army "novice warriors") Zapotec yaoquizqueh Cuauhololli yaoquizqueh Tlaxcallan Cuachicqueh ("the shron ones" men had shaven their heads except for a single braid on their side, and who had taken a vow to die in battle before giving up "elite warriors") Tlaxcallan tlacateccatl (general) Huexotzingan yaoquizqueh Tlaxcallan Tematlatl Tizatlan yaoquizqueh Tlaxcallan Tepoztopilli Tlaxcallan yaoquizqueh Mexica Tematlatl (Aztec slinger) Olmec yaoquizqueh (infantry "warriors") Lenca yaoquizqueh Cacique (it was actually a word meaning "chief" in one of the Arawak language from the Caribbean islands) Tarascan Tematlatl (slinger) Huaxtec yaoquizqueh Otontin (otomi warrior society, usually employed by the Aztecs after they defeated them)
That's all I can give you on these untis for now.
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Post by meliritiatl on Nov 5, 2007 5:27:55 GMT
I know they didnt speak nahuatl, but can you find the names in their original language? if yes then go for it, if not then nahutal will do just fine
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Post by augcaes on Nov 5, 2007 15:48:02 GMT
nope, sorry. I only know the numbers from one to ten in the zapotec language.
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Post by jacobdebroedere on Nov 5, 2007 15:52:36 GMT
If I remember correctly the Zapotec writing hasn't been decoded yet.This may be the reason why it's so hard to find zapôtec names.
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