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Post by meliritiatl on Jun 6, 2007 9:47:21 GMT
hmmm once i get info on where im going ill ask you more (that is if its Santa Monica of course) But overeall it sounds nice.
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Post by Rah'Majashan on Jul 31, 2007 18:25:07 GMT
i have some time during my work day to do reseach for this. Let me know what you need. The only thing I do know it that religion played a huge part in the cultures. I think someone mentioned something about moral dropping if the faction leader dies. How was a new faction leader chosen?
I think it would be better for their to be generals and faction leaders. You don't want your faction leader to die in battle, that would be a bad thing I would think. Would show the gods are not happy.
Temples I think need to be worth more than they are in RTW, meaning, they affect the people more.
Again, let me know where I should be looking and what I should be thinking about so I can at least do some research at work.
I found this which gives us a good foundation to work with,
A few things i can think of from this are.
Once a faction is conquered, can the Inca automatically get to adopt a general?
I wonder, is there a way to reverse relocate people, like making slaves in RTWE, can we sort of distribute already controled Inca people to newly conquered areas.
Can we have generals be tied to certain regions? Like if a general is not in a certain region, then the happiness of that region goes down? Thus sort of making the four regions the Inca had as a base for their administrative system?
I think the RTW senate electing thing is already set up only to make familiy members senators. We just need to change this to 'advisors' and figure out what to name them.
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Post by meliritiatl on Aug 1, 2007 6:13:48 GMT
I think the people moral should drop when a general is starting losing battles, no matter if he is near or far away. People believed much in their leaders and once they started losing that was even more terrible than if they were away on a campaign and were winning all the time. The mesoamerican relied much on their leaders. In fact in a battle against Cortez troops the Aztecs were on the verge of victory, a victory that would repel the Spaniards for some time, when Cortez noticed that all troops movements were coordinated by one man. He charged at him boldly and killed him. The Aztecs immediately fled in panic. The Mixtec also aimed at the opponents leader and if the leader was lost then the battle was determined, the fighting was over.
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Post by kukulza on Aug 1, 2007 13:27:15 GMT
the Mayans too relied heavily on the charisma of their Ajaw and if he was inept or unlucvky then the whole kingdom suffered.... but in the pre-Conquest Yucatan, other forms of government also developed... multepal which is an elite council governing body... the Polpopob a type of advisory body for the king... and confederations of local chiefs... which were much more stable governing systems but lacked the drive of a centralized Ajawil when such charisma was necessary just further supporting the point, with a Mayan example
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Post by SSJVegetaTrunks on Aug 1, 2007 15:40:43 GMT
What is an Ajaw? Is he going to be the faction leader for the Mayans?
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Post by kukulza on Aug 1, 2007 20:38:17 GMT
What is an Ajaw? Is he going to be the faction leader for the Mayans? Ajaw = king
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Post by SSJVegetaTrunks on Aug 1, 2007 20:55:11 GMT
Thanks, I'm doing traits so I need to know these things. How did they choose their kings?
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Post by kukulza on Aug 1, 2007 22:10:08 GMT
Thanks, I'm doing traits so I need to know these things. How did they choose their kings? oldest son, or the second son (rarely women) ...or the best candidate, preferably in the bloodline, but if not, chosen from within a close circle of allied chiefs and elites in the kingdom Several traits I might suggest would be like... Toltec descent Claims to have Toltec ancestry, conferring their military traditions upon the man. +1 command on the battlefield Warmonger While not looked down upon, this man's bloodthirsty attitude makes him an excellent warrior but an inept governor. +1 command on battlefield, +1 morale to troops, +1 hitpoints; -1 command defending, -1 influence in city, -5% public order Chukaob Captives, this general has captured hundreds of defeated enemies for slavery and sacrifice. +1 command on battlefield, +1 influence Peyote This guy has fallen to the ugly practice to smoking too much peyote. In short, he's a druggie. -1 influence, -1 morale, -1 hitpoints, -1 command Regular Blood-letting This man regularly attempts to appease the gods and thus has the confidence of his people. +1 morale on battlefield Homosexual While not frowned upon in Mayan society, this man does consort with male-whores to pleasure his peculiar attractions. As male whores are rarer, his army's movement speed is reduced 10% as he searches the locality for suitable partners. Expansionist This ruler will use any pretext to expand his power. Buildings construct -1 turn if by default take more than 3. One that takes 4 will take 3, one that takes 5 will take 4, etc. This affect is only while he is within a city. Star-gazer As one who seeks the power of the celestial alignments and consults mathematicians and priests often, this man may neglect some of his duties but is confident in battle, believing the omens to to favor his victory. -1 influence in city, +1 morale on battlefield
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Post by SSJVegetaTrunks on Aug 1, 2007 22:18:46 GMT
Those are some good ideas, thanks. Are those traits only for Mayans? So Peyote is a drug? How common was it used, and did anyone besides the Mayans use it?
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Post by kukulza on Aug 1, 2007 22:23:37 GMT
Those are some good ideas, thanks. Are those traits only for Mayans? So Peyote is a drug? How common was it used, and did anyone besides the Mayans use it? Any Mesoamerican faction can have them but I think the best to be shared would be Toltec-descent and Peyote User. Thats cause here than there peyote use can be found all over the Mesoamerican and southwestern USA. The Toltecs were a powerful people long ago and many local tribes like to claim descent from them. Peyote is a drug. Rots out your brains. mmmm
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Post by SSJVegetaTrunks on Aug 1, 2007 22:29:43 GMT
ha ha ha, ok.
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Post by meliritiatl on Aug 2, 2007 5:46:53 GMT
I like the homo trait and the negative effect on the soldiers. Maybe we should add some +bonus for defence though for them because with a homo leader they should have learned at least to protect their backs
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Post by kukulza on Aug 2, 2007 12:57:46 GMT
I like the homo trait and the negative effect on the soldiers. Maybe we should add some +bonus for defence though for them because with a homo leader they should have learned at least to protect their backs ;D maybe a small public order bonus? he's like the Mesoamerican 'Bubba', don't drop that soap... or when you bend over to get it... is going to go wash --------------- drops the bar of soap ------------- hears Bubba behind him ----------- feels it up the ass ---------------- is his gay sex-slave for an hour --- lives rest of life a broken man -----
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Post by jacobdebroedere on Aug 2, 2007 15:45:15 GMT
That are some nice ideas. Vegeta do you already know it's possible to make factionspecific traits?
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Post by SSJVegetaTrunks on Aug 2, 2007 15:56:16 GMT
Yes, it is! I tested it out by making all Macedon officers get a trait that says "lol, this guy is from Macedon", and only the Macedonians managed to get the trait!
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